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    <h1 class="topictitle1">thread Class</h1>

    
<div>
        <div class="section"><h2 class="sectiontitle">Summary</h2>
            <p>Represents a thread of execution.</p>
</div>

    
        <div class="section"><h2 class="sectiontitle">Syntax</h2>
            
            <pre>class thread;</pre></div>
<div class="section"><h2 class="sectiontitle">Header</h2>
            <p>
                <pre>#include "tbb/compat/thread"</pre>
            </p>
</div>
<div class="section"><h2 class="sectiontitle">Description</h2>
            <p>Class <samp class="codeph">thread</samp> provides a platform independent interface to native
                threads. An instance represents a thread. A platform-specific thread handle can be
                obtained via method <samp class="codeph">native_handle()</samp>.</p>
</div>
<div class="section"><h2 class="sectiontitle">Members</h2>
<pre>namespace std {    
    class thread {
    public:
    #if _WIN32||_WIN64
    typedef HANDLE native_handle_type;
    #else
    typedef pthread_t native_handle_type;
    #endif // _WIN32||_WIN64
    
    class id;
    
    thread();
    template &lt;typename F&gt; explicit thread(F f);
        template &lt;typename F, typename X&gt; thread(F f, X x);
            template &lt;typename F, typename X, typename Y&gt;
                thread (F f, X x, Y y);
                thread&amp; operator=( thread&amp; x);
                ~thread();
                
                bool joinable() const;
                void join();
                void detach();
                id get_id() const;
                native_handle_type native_handle();
                
                static unsigned hardware_concurrency();
</pre> </div>

            
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<div class="parentlink"><strong>Parent topic:</strong>&nbsp;<a href="../../reference/threads.htm">Threads</a></div>
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<li class="ulchildlink"><a href="../../reference/threads/thread_cls/thread_cls_members.htm">thread Class Members</a><br>
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